Dangal Games forays into casual gaming; launches unified app

On-line gaming platform Dangal Video video video games on Thursday launched that it’s foraying into informal gaming. The corporate is on the lookout for to penetrate into the mass half by launching over 50 informal video video video games resembling 8 ball Pool, carrom, racing and quiz amongst others.

Dangal Video video video games, which already provides rummy, poker and fantasy video video video games, might be launching a unified gaming app which will initially be accessible for Android prospects. The corporate acknowledged that this announcement is in keeping with $1 million Assortment A funding raised by the model in January and its intention to indicate proper right into a unified multi-gaming platform.

Varun Mahna, founder and chief govt of Dangal Video video video games acknowledged, “Now now we’ve realised that there’s a monumental client base that we’ll attain out to by informal gaming. In unified Dangal Video video video games App we try and assemble up each ― informal gaming and our flagship merchandise underneath one umbrella in order that the end-user can have diversified alternatives primarily based completely on their likings with out having to cope with downloading quite a lot of apps. We’re aiming to succeed in 8 crore prospects in two years.”

Mahna acknowledged that the app is their first product that’s completely designed and developed in-house by the engineering workforce.

Based totally by Varun Mahna, Varun Puri, Shashwat Jain, Karan Gandhi and Manan Sobti, Dangal Video video video games began with ‘PokerDangal’. In 2020, the corporate diversified and ventured into rummy sport by launching RummyDangal, which has over 5 lakh prospects. In April 2021, it has launched FantasyDangal.

To make sure, the net gaming enterprise is anticipated to develop at a compound annual progress value (CAGR) of twenty-two% to $2 billion by 2023, up from $906 million in 2019, consistent with a report by All India Gaming Federation (AIGF) and EY India. The report talked about that on-line avid gamers are estimated to develop from 360 million in 2020 to 510 million in 2022.

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I am Sanjit Gupta. I have completed my BMS then MMS both in marketing. I even did a diploma in computer software and Digital Marketing.
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